AI Insights · Timothy · April 2024
Top 5 Low Poly Games on Android in South Africa for Q1 2024
Discover the performance trends of the top 5 low poly games on the Android platform in South Africa for the first quarter of 2024, including download numbers, revenue, and active user statistics.
In the first quarter of 2024, the top 5 low poly games on the Android platform in South Africa showcased varied performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared:
Roblox managed to maintain a robust presence with weekly downloads fluctuating between 14K and 21K. Weekly revenue peaked at approximately $92K during the first week of January but experienced a decline, stabilizing around $33K to $38K towards the end of the quarter. The game had a strong user base, with weekly active users ranging from 450K to 492K.
Eatventure saw a significant increase in weekly downloads, starting from 3.1K in early February and peaking at 9K in the first week of March. Weekly revenue also showed a gradual increase, peaking at around $330 by the end of March. Active user numbers rose steadily from 32K in mid-January to nearly 47K by early March.
Idle Office Tycoon- Money game experienced a downward trend in both downloads and active users. Weekly downloads dropped sharply from 5.4K in January to just over 570 by mid-March. Active users also decreased from 8.8K at the start of January to about 2.7K by the end of March. Revenue followed a similar pattern, starting at $649 and declining to under $140 in the final weeks of the quarter.
Reckless Getaway 2: Car Chase had a mixed quarter. Weekly downloads oscillated between 1.8K and 5.5K, with a notable spike in mid-March. Active users showed a gradual increase from 18K in late January to over 27K by mid-March. However, the game generated minimal revenue, with only occasional spikes of a few dollars.
Craft Vip Pixelart Dragon saw a varied trend in downloads, starting at 1.2K in early January and peaking at 5.9K in mid-February. Active users increased from 1.9K in mid-January to over 5.9K by late February. Despite the fluctuations in downloads and active users, the game did not generate any revenue during this period.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other apps.